The sequel of Neverwinter Nights had a completely different campaign with different characters. The webpage of Neverwinter Nights 2 reads, “Bards sing tales of heroes in ages past, but they rarely mention those that are yet to become heroes. One such hero is a farmer in the small village of West Harbor. Raised by the elven ranger, Daeghun, as his own child, our hero will embark on a grandiose quest against the King of Shadows.

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It is a long journey with many different paths. There are many things we didn’t mention, like how Ammon Jerro is initially made out to be a sort of antagonist before it is realized that you two have a common enemy, and before he becomes a companion. We also didn’t go over the exceptionally well done “courtroom” session, which occurs after the player is framed and found guilty of slaughtering an innocent village on Luskan soil. This leads to the player gathering evidence and allies to aid you in the trial, and Neverwinter itself is on your side even if you previously joined the Shadow Thieves of Amn, because they know that Luskan is truly guilty of the crime.

First thing is first, the portrait. Either it’s budget cuts or Obsidian believed Neverwinter Nights 2’s graphics were good enough for these default portraits to be used, because most other D&D RPGs instead let you choose your own portrait and each one was an artistic rendering instead of your actual character model. You can still change portrait during the game by double clicking it in the character sheet, but by default the only options are ones already used by other characters. Thankfully community made portrait packs exist.


Neverwinter Nights 2 was the culmination of traditional video game RPGs

We mentioned resting so now we’ll explain it farther. Resting is common in RPGs and it literally refers to taking a break and restoring fatigue. A rest function is built into the game and it can only be used in relatively safe areas, like in other classic D&D RPGs. You can rest in more dangerous places but there’s a chance of your rest being interrupted by an attack. It’s amusing that the rest animation is just the party members kneeling. You can also rest in certain dedicated rest zones, like when renting a room at an inn.

The most logical Arcane Trickster build combines Rogue and Wizard, which will meet the requirements for Arcane Trickster while only needing to focus strongly on two attributes; DEX and INT. This way you can get insanely high DEX and INT. Illusion magic is best suited for Arcane Tricksters although Enchantment isn’t a bad choice either (these two schools of magic are opposed so you have to choose one or the other), and I tend to use Necromancy as a secondary.


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Dungeon Masters are the glue that holds a persistent world, such as the Realms of Trinity, together and is the reason why this server has nothing but some of the best and most experienced DM's in the NWN2 community. Below is a list of the DM's and a short profile of each of them.

Falchion – Slashing damage, martial proficiency. Easiest to land critical hits of all large weapons.


If one were to say that about Neverwinter Nights 2, then you’d have to ask, “What kind of mage

All of this is why Mask of the Betrayer’s romance with Safiya is the best written romance in gaming. It’s actually significant, not just a tacked on romance for the sake of romance. It strongly ties into the story and creates resounding irony which is completely different depending on player choice.

Either way you never see her again. The game is now finished, but there is no ending. It is like an Elder Scrolls game in this regard. You still have your merchant company, no longer Sa’Sani’s. There may still be plenty of things to do depending on what you’ve done already, since it’s an open ended sandbox game.


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You will spend about half of your time in Samarach, which is very far from the Sword Coast. It consists of jungles and is warmer than the Sword Coast and Rashemen. The other half does take place within the Sword Coast and it includes Neverwinter, Crossroad Keep, West Harbor, Port Llast, and much more. At some point you unlock the ability to travel freely between both regions.

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Below is a more complete character sheet image, also showing the Skills and Feats tabs. It shows all of the Skills and Feats possessed by this character.

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Will Saving Throws: Used to resist mental influence. Mind-affecting spells for example (Enchantment school) will go against your will saving throw.


This is sort of a defining trait of Neverwinter Nights 2 as a whole

Ranger – Survivalists, hunters, very limited divine spellcasters but deadly in combat thanks to high BAB. WIS is important as is DEX, everything else depends on your build. Great base class for Arcane Archer builds.

After defeating Garius you must then fight the King of Shadows, but you can even side with him and get an ending that sees the end of the Sword Coast and possibly Faerun as a whole (and maybe even more). So much plot diversity and gameplay diversity, Neverwinter Nights 2 can be played many times and feel fresh each time.


His adventures continue in Neverwinter Nights 2: Mask of the Betrayer

But if you are a vengeful character, you might hate the Founder for what she did. You can use the Spirit Eater curse, which we remind you is Akachi’s essence, to devour the Founder, whom we remind you was Akachi’s lover. Safiya obviously won’t stand for this, so you can devour her as well.

This is the follow-up to BioWare’s Neverwinter Nights, based on BioWare’s Neverwinter Nights 2 IGG-Game, role play. There is only one solution: sail to Westgate and discover the mystery behind Neverwinter Nights 2’s night masks: Westgate’s Mysteries.


Refers to the ability to roll, flip, and perform other agile feats. Higher = better chance at avoiding attacks while moving.

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Return of the Exile is a campaign which takes the players from level 1 to 17/500 years ago a great war happened that left the country in ruins. Now, a young person goes on a quest to prove something. A quest doomed to fail from the start. How can the two events be connected?

It is also revealed in this dungeon that you suffer from some kind of affliction, a curse. It is later discovered that this is known as the “Spirit Eater curse,” a legend of Rashemen. Those who suffer from this curse possess an insatiable hunger for spirits. The more they feed, the more they hunger, but not feeding results in death.


That’s one way to illustrate the difference in both quality AND quantity. Now, as we mentioned earlier, there is more variety for each base class than most modern RPGs have in total classes/playstyles. For example, below is a list of Wizard character builds I personally use and recommend. There are others, some I can’t even imagine undoubtedly, so keep that in mind. Don’t mind the spoiler tags, once again it is only used to shorten this page.

Armor class functions in a rather strange way in D&D 3/5 and thus Neverwinter Nights 2. A higher value is indeed better as it means you can avoid more damage through various means. There are many different kinds of AC, but they all add up to give the displayed value (in this case 35).


These different spellcasting mechanics are the main differences between Wizard and Sorcerer, and between Cleric and Favored Soul (the other main difference here being Clerics having a choice of many different domains). More casual gamers will prefer the latter type of spellcasting described just above as it’s more automated and there’s no configuration of anything. But the latter type is limited to less spell slots than the former, and the latter cannot use metamagic which allows you to upgrades your spells.

All spirits fear and hate you more than anyone else for obvious reasons (it is the Spirit Eater curse after all). Okku is initially a noble enemy; he gathers a spirit army and does battle against you because of the danger you and your curse present, and because you desecrated his family tomb (the dungeon/caverns you start the game in).


Higher = better chance at successfully setting traps, and allows you to place more complex and effective traps. Certain Rogue and Ranger characters can focus heavily on traps and trap making in gameplay.

But there’s always the threat of the Yuan-Ti. They are an elusive enemy in addition to being deadly in combat. But you don’t even know what they’re planning. You helped Sa’Sani build a massive trade empire and you can use it to shape both Samarach and the Sword Coast how you want, but there’s obviously more to it. The Yuan-Ti begin to attack you specifically, and mention Zehir like religious zealots. They remain a mystery for much of the game/expansion, and things elevate when Sa’Sani murders one of her own in Crossroad Keep and disappears. It is revealed that she is a Yuan-Ti. You must then find her and find out what happened.


Ranger/Wizard/Arcane Archer build wearing light armor. This build utilizes magic abilities to improve archery, and is one of the most accurate offensive builds possible.

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To put it in perspective, there is more variation, more ways to play Neverwinter Nights 2’s Wizard class, than most modern RPGs have in total classes/playstyles! And Wizard is just one of 15 base classes. It sounds like an exaggeration, but it is not, especially when you consider the possible prestige classes that a Wizard can become.

Neverwinter Nights 2: Storm of Zehir gives as a breather from grand quests of destiny and epic ordeals. You simply assemble a group of four adventurers (either by carefully picking out each of their statistics and skills or by randomly re-rolling your characters until you find the ones that suit you) and go where the wind takes you. Just make sure to get a good look at the map as you will need it to explore the wide open region of Samarach and the Sword Coast. Then, yet another adventure: in an ancient and forgotten tomb you found an unusual mask. It made you quite powerful but changed your life into a living nightmare. Strange, terrifying visions torment your psyche. Every time you try to get rid of the accursed mask, it secretly makes its way back to you. There's just one solution: set sail for Westgate and discover the secret of the Night Masks in Neverwinter Nights 2: Mysteries of Westgate.


Warlock – Powerful innate spellcasters with totally different spellcasting properties than every other class, including limitless casting! Their spellcasting and combat revolves around their Eldritch Blast ability which grows in power as you level up. It is a ranged touch attack, so all Warlocks should have the Weapon Focus: Ranged Touch Attack feat.

If you devour Okku, you are eventually able to recruit a different spirit companion in his place. This spirit companion, so to speak, is called One-of-Many and is recruited later in the game. It is thousands of tortured spirits trapped in one horrendous body. To make it even more disturbing, in life these spirits were terrible people, most of them at least. They were all enemies of Myrkul, former God of the dead (who ironically is dead during the time the game takes place), but note that this alone doesn’t make someone a terrible person.


Okku follows you to watch over you—not for your sake, but for everyone else’s sake. If you and your curse get out of hand, Okku is there to put you down, or die trying. His pact with the previous Spirit Eater puts him in conflict with his elders, who are angry at Okku (to say the least) for allowing the Spirit Eater curse to be trapped within their family tomb. Okku made a sacrifice; the curse was trapped, but it poisoned the dreams of his elders, disturbing their peaceful rest. This all comes up as a quest within the game, which can of course go in different directions due to the impact of player choice.

It completely relieves you from having to rummage through the software documentation to find out what the hotkeys are; everything you need to know is right at your fingertips. The only hesitation you should have for purchasing the Ideazon Zboard Neverwinter Nights keyset is if you plan to use the chat interface heavily, and you'd find the small keys too difficult to type with.


Here is a look at some various possible HUD configurations for the game. You can freely move around most HUD elements, and also show or hide them. Not shown are some HUD features I never use, like the vertical hotbars.

Use Magic Device – Uses CHA modifier. Higher provides you with the opportunity to use exclusive magic items as if you had the required race, class, or alignment. This is the only skill with questionable value in the game.


This is a toggled menu that’s bound to the F key by default. Spells are sorted by spell level. It is the most convenient way to cast. Alternatively, spells as well as any usable feat/ability can be dragged and dropped to the quickbar at the bottom of the screen. The quickbar has ten slots and they can be used by clicking them, or by using the associated number key.

Neverwinter Nights 2 and even its expansions aren’t special with regard to level design

A plague known as the Wailing Death is terrorizing the city of Neverwinter. Lady Aribeth summons an adventurer, who teams up with her fiance Fenthick Moss and his friend Desther to capture four monsters which are needed to prepare the cure. However, the matters become more complicated when the protagonist is attacked by mysterious assassins. It seems that an evil cult is behind the infestation, and the hero must find out what its ultimate goals are, and eventually save the city.


It’s a worthy expansion to Neverwinter Nights 2 and an interesting departure from the Sword Coast

Still, nobody ever played or (at the time) shunned Neverwinter Nights 2 for its graphics. It released during a time when gamers were less shallow than that (seriously, I never heard of “playing for graphics” until a few years after this game’s release, Crysis made this more common). But as a nice bonus Neverwinter Nights 2 features more advanced sound processing than most modern games thanks to its use of DirectSound3D and EAX 3/0. We call it a bonus even though it was actually commonplace for PC exclusives back then, though Neverwinter Nights 2 was one of the last of its kind. EAX provides an impressively realistic rendering of distant sounds and cool dynamic echoes/reverb, and when combined with 3D HRTF processing and maxed out 3D volume sounds, it makes for a spectacularly immersive experience. Neverwinter Nights 2 supports numerous sound APIs, as shown below.

Yes, all of those are substantially different in abilities, mechanics, or both. Other classes have similar variety. Once again, there are more ways to play Wizard than most other RPGs have total playstyles, even in this list above which is not at all complete (click this).


That’s how highly we praise Neverwinter Nights 2: Mask of the Betrayer

D&D aficionados will also notice some class abilities are missing for various classes, like Arcane Trickster not having Ranged Legerdemain. Any shortcomings in these regards are fairly minor and people not proficient with D&D would not even know what they are missing.

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The player also revisits West Harbor. This poor village never gets a rest. You get to see how it was rebuilt after the events of the original campaign, and a large wall and guard posts were erected around it. It seems they’ve learned their lessons. But these were no match for the two dragons that landed there and took people captive. It’s up to you how to deal with this situation and it can end well for West Harbor, or end in further tragedy to the poor village.


Well, there isn’t much left to say. Mask of the Betrayer is one of the absolute best RPGs and best games ever made. An excellent spiritual successor to Planescape: Torment and unique in its own ways. As far as story heavy RPGs go, besides Planescape: Torment only Arcanum: Of Steamworks and Magick Obscura, Vampire: The Masquerade – Bloodlines, and Fallout: New Vegas can compare, when looking at writing quality and role-playing combined.

A mod exists to port it to Neverwinter Nights 2, which is how I made that character build in that picture

As you journey through the game, you collect experience points by completing quests and defeating enemies. After getting to a certain level of experience points, your level goes up allowing you to gather additional abilities like magic powers.


These gameplay enhancements can be found in Storm of Zehir and can be used in your own adventures: •• Overland Map. A completely new style of play for Neverwinter Nights, you can explore Samarach and the Sword Coast, searching for secret locations and buried treasure while evading (or hunting) roaming encounters.

As it turns out, Sa’Sani is not with the Yuan-Ti forces that attack you. The ones who attack you are a religious group, house Se’Sehen, who worship their God Zehir and want to conquer Samarach. Sa’Sani and her house (family) want control over Samarach but in a largely non-violent way, by means of economic control of course which she accomplished thanks to you. The murder she committed was more of a panic really as her identity was discovered.


While Akachi’s fate was terrible, and while he failed to tear down the Wall of the Faithless, he was able to do what he really wanted, and that’s remove his lover’s soul from the wall. She remained hidden in her Academy and devised a plan to save Akachi.

It’s not the most original story, but Mysteries of Westgate has a very interesting campaign thanks to the role-playing and unique locations. It has some of the most memorable locations of all the official campaigns. The characters are interesting even if the character development is not top tier. Mysteries of Westgate is more up-front about companion influence, like Mask of the Betrayer as well as Dragon Age. It’s a worthy expansion to Neverwinter Nights 2 and an interesting departure from the Sword Coast. It is also a bit darker in tone than both the original campaign and Storm of Zehir.


Along the way you pick up another companion, a female Tiefling rogue named Neeshka. She has the most annoying voice imaginable and is often the recipient of slander and even violence because of her race. Believe it or not she is not a romance option, as Neverwinter Nights 2 existed before it became mandatory to include multiple romances. She travels with you because you are the only person around who shows her any kind of acceptance.

If you defeat Okku, you may devour him with your spirit eating powers, in which case he can’t be a companion obviously. But you may suppress your hunger and let him live, in which case he will join you to help you end your curse. It is later revealed that Okku once made a deal with a Spirit Eater—this Spirit Eater was a powerful mage but he did not want the curse to spread. He was noble, like you can be. Okku allowed him to create a magical warded prison in Okku’s family tomb—this is the prison you start the game in. This Spirit Eater died in this prison, as planned, and the curse was trapped. It wasn’t until someone brought you to this prison that the curse came back to haunt Rashemen, through you of course. Who brought you to that prison and infected you, and why?


Arcane Archer feats/abilities are centered around archery, what else? Includes some really cool magic enhanced archery feats/abilities. There are many ways to build an Arcane Archer although high DEX is an obvious necessity. The one I made had one level in Wizard, all ten levels in Arcane Archer when availble, and by the end of Mask of the Betrayer 19 levels in Ranger.

Doesn’t have all classes/prestige classes from Neverwinter Nights, missing a handful of cool spells too

Furthermore, each and every class has multiple pathways, so multiple ways to play them. It’s not just one playstyle per class, it’s several per class! And there’s a ridiculous amount of classes. Now this is the epitome of RPG gaming. A few Prestige Classes were removed from Neverwinter Nights, but only one really matters in my opinion: Shifter, a Prestige Class for Druids, that provides 21 additional forms to shapeshift into. One of my absolute favorite character builds is Druid/Shifter and it is obviously one of the most diverse, having an answer for everything. Another limitation compared to the first game is the level cap; particularly how no Prestige Classes can go above level 10, while most were uncapped in the first game. Neverwinter Nights 2 is also capped to level 30; I would prefer it to be capped to level 40 like the first game, and leveling should be a bit faster in the original campaign which is about 60 hours and you should expect to end at level 20.


Dodge: This refers to dodging an attack entirely. Also given by rarer armor pieces.

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Feats are specific abilities, passive or active, and most have strict requirements. In the character sheet posted near the top of this page, you can see his feats listed on the right side. Some are class specific or even race specific.


In most other RPGs, especially modern ones, you can say something such as, “I played as a Fighter” or “I played as a Mage” and it only has one meaning. It goes to show how much they’re lacking. If one were to say that about Neverwinter Nights 2, then you’d have to ask, “What kind of mage?

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If you skip the lovely, friendly, cozy introduction, then you are dropped in the thick of it. After the intro or if you skip the intro, you wake up in your bed to the village being attacked. Many are slaughtered, and contrasting the oversaturated fantasy-looking environment and family friendly introduction, it’s quite brutal. So the big question is, why was the village attacked? And it was attacked by all sorts; mostly Duergar but even Githyanki.


One thing we haven’t talked in-depth about is its unique Spirit Eater gameplay mechanics. Here we see more of its amazing role-playing. You as the Spirit Eater can use your curse against your enemies, but you can also use it for good. Depending on how you use it and how freely you use it, you get different Spirit Eater abilities. The first Spirit Eater ability is of course the ability to devour spirits. Feeding on spirits sates your hunger but makes you get hungry more often. Less selfish characters will use the Suppress ability when hungry, to suppress their hunger. It isn’t nearly as satiating but it doesn’t harm anyone else.

Fortitude Saving Throws: Used to avoid or endure physical harm. Relies on your Constitution modifier.


There is a lot of material to think about in this story, as you can see. From Akachi’s motives to whether or not Myrkul was unjust acting the way he did, and of course the Wall of the Faithless itself, we have a story that questions the foundation of religion and portrays gods as being far from perfect. Should we blindly follow religion? Should we consider deities to be the pinnacles of existence?

As far as aging goes, the worst aspect for some will be its combat pace. It’s slower than Dragon Age: Origins (which is the slowest Dragon Age game in terms of combat pace), the Star Wars: Knights of the Old Republic games, and Pillars of Eternity. The turn duration is what makes it slower. But it’s much faster than a full fledged turn-based game obviously.


Below is a listing of all of the Magic Schools in Neverwinter Nights 2

This is a versatile class, used to give Fighters, Barbarians, or even Rogues/Invisible Blades and possibly others the most possible offensive output. Rogue + Invisible Blade (dual Kukri) + Weapon Master (Kukri) is one of my favorite builds. Fighter + Weapon Master (Falchion or Scythe) with Heavy Armor is up there too, for devastating tank builds with even more devastating offense.

Important NPCs will have a yellow exclamation point floating above their heads. These are generally all NPCs that give or can give starts to quests or important to the story in some way.


Frenzied Berserker – Clearly meant for Barbarians. Not all Barbarians are Frenzied Berserkers, but all Frenzied Berserkers are Barbarians.

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Kaelyn the Dove is far more noble than Akachi, for her motives are not selfish at all. She does not have any loved ones bound for the Wall of the Faithless, nor is she bound there herself since she is a cleric of Ilmater (thus not faithless). She sees the Wall of the Faithless as a cruel injustice, and seeks to tear down the wall for that reason. She doesn’t want to rescue just one person like Akachi did. But it is also suggested that the Founder becoming a victim of the Wall of the Faithless opened Akachi’s eyes to the injustice, which caused his motives to grow. It’s up to you to decide what to believe.

When combined with a Fighter, it makes for the ultimate tank build, or at least most durable. Being a Dwarf is of course a requirement.


Alignment in Neverwinter Nights 2 is affected by certain player choices, but not nearly enough

Let’s start with the Attributes. Even today’s RPGs have those, but D&D’s attribute system is the standard and is widely considered to be the best and most natural. We are going to use spoiler tags for each attribute just to minimize the amount of necessary scrolling on this page, so there are no actual spoilers here. Attributes are your character’s core physical, mental, and personality attributes. They are the most fundamental stats, and all of the dozens of derived stats such as hit points (health), armor class, all 27 skills, chance to hit, damage resistances, and much more are derived from them.

You are eventually given your own keep/fortress (called Crossroad Keep) and army, which you can rebuild and expand. This is what I meant by “your forces” regarding Bevil. Some of you may recognize this kind of micromanagement from Pillars of Eternity and it’s Stronghold system, which stems from this.


Neverwinter Nights 2: Storm of Zehir - Liberating Port Llast

Your cursed mask grants some unique powers when wearing it, namely the ability to see portals and the like, but it’s unhealthy to wear it. You are given a companion right off the bat, Rinara, a rogue who seems to know more than she lets on. Two other companions become available and each has a stake in your quest. These companions are Charissa, a Cleric of Tyr, and a fallen Paladin named Mantides who walks the border between light and dark.

One positively stand out aspect of Neverwinter Nights 2’s graphics is water quality; it lacks physics and interaction but looks very good, although was trounced by Source engine of course. Particle effects quality was above average too, which allows many of its spells to have mesmerizing visual effects. Even spells that should double as a light source casting its own shadows actually do that, unlike modern games/RPGs.


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It is nice to see that you can guide Khelgar down certain paths. You can help him become a Monk or not. Every companion has their own quest which can go multiple ways, although Khelgar is the only one whose class and abilities depends on you.


Because this conflict is too big for you to handle on your own. So this means there are two vastly different versions of the game, again this may remind you of The Witcher 2. This greatly adds to the replayability, but it doesn’t just rely on this for replayability. It’s not like there are only two ways the campaign can play out. Because of how much role-playing there is, especially in dialogue, many other things have multiple outcomes and it makes playing different characters feasible and desirable, unlike the aforementioned Witcher 2.

Araman is the one who led a coup early in the game against the Founder, since he knew the truth behind her. This is what led to the murders of Nefris (Safiya’s mother) and Lienna, who were slain by Red Wizards (Nefris offscreen). There is a point in the game where you have to side with either Araman or the Founder.


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Another really cool gameplay aspect is the high level gameplay, most notable in battling in the City of Judgement as an epic level character, fighting only other epic level characters, although the lowest level you can be at any point in this campaign (not counting any level drain effects you might have) is 17, so all of it is high level. The result is dazzling, amazingly powerful spells on both sides, and one mistake can kill your whole party especially on harder difficulty settings. This makes for some of the most epic battles ever, even if the terrain design isn’t anything special.

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Storm of Zehir is not story driven in a usual sense, it’s more about making your own story and also maximum role-playing. It is one of the most open ended RPGs especially considering it’s not truly open world. It is the best RPG of its kind, providing more role-playing than any other create your own party RPG like Wasteland 2, Icewind Dale, and others. Therefore it is one of the absolute best RPGs to date.


This may be one of the longest articles on GND-Tech. A review of four role-playing video games stuffed into one article. But every self-proclaimed RPG fan needs to play all of these. Mask of the Betrayer and Storm of Zehir in particular do many things better than every other RPG of the type, and Neverwinter Nights (https://dkluchezar.ru/hack/?patch=2111) 2: Complete as a whole is by far the most complete (get more), versatile RPG in the video game industry. There are so many different ways to play every campaign, and then so many custom campaigns to play on top of that.

Wizard + Fighter OR Ranger + Arcane Archer. Emphasis on Arcane Archer; magic infused archery. This can make for an incredibly effective offensive build, and the best bow archer build bar none.


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Higher = healing items heal you more. It is also used in prompts on Storm of Zehir’s overland map, allowing you to create healing items out of herbs and ingredients if your Heal skill is high enough.

Scythe – Slashing damage, martial proficiency. Most damaging critical hits in the game.


Blade Barrier spell cast on self. This is one of many multipurpose spells, as it can be cast on the ground and create a wall of whirling blades, or be cast around the caster like shown.

The last significant piece of irony is at the very end of the game. Three fragments of Akachi still lingered all this time, throughout the curse’s existence: The Boy which represents Araman if we recall correctly, The Woman which represents his lover, and The Wall. These three pieces are given to you in three mask fragments throughout the game during dream segments; together they form the Mask of the Betrayer, which has the power to reforge Akachi’s lost mind, grant him an eternal rest, and cure you of the curse. If you do this, you end the game as a relatively normal, cured person.


Nevertheless, after this thorough analysis it is clear that Neverwinter Nights 2’s gameplay mechanics are objectively superior in just about every possible way compared to Baldur’s Gate, Baldur’s Gate II, Icewind Dale series, Dragon Age series, Pillars of Eternity, Tyranny. There is nothing these other games have that Neverwinter Nights 2 doesn’t have, with the exceptions being the Tactics system of Dragon Age: Origins and the fact that resting takes up supplies in Pillars of Eternity and Tyranny.

Neverwinter Nights 2 and its expansions barely have any of these

Notice the rather random limitations, such as how Cold Iron is for weapons only, and how Shederran is only for bows. This is a somewhat unpleasant limitation.


These can be spread out as the player chooses. After the player chooses the 5 ability points, that character's ability scores will be modified.

Higher = better chance at successfully picking locks. Alternatively you can bash locked things and hope for the best. If it’s a container, it will be destroyed, disappear (no damage model though, it just fades away), and items inside will be damaged to a randomized extent. Breaking down doors is also possible.


But this Zehir threat must be eliminated. Ironically you do so by invading their house like snakes; multiple dialogue skills is of utmost importance, so party build really matters. Or you can fight your way through which is very challenging. This all culminates in an epic and of course challenging boss battle in a memorable location, the boss being the “Herald of Zehir” wielding an incredibly powerful weapon.

Note: Patron options are available from the Wish Shard store menu under "Premium Supporter Options". These are "bonuses" to the value of the donations. You don't donate for these, but you're awarded them automatically.


The Realms of Trinity story is broken up into three in depth, multi-chapter volumes. Click the below images to find out more about each one!

Longevity is a real strong point for Neverwinter Nights 2

If your hunger drops, there are penalties. If it drops a certain amount you get statistic penalties, and if it drops more you get more severe ones. You can even have your overall character level reduced due to hunger, and if your satiation level drops to zero then you die and must reload your game. There are many different Spirit Eater abilities and which ones you get depends on how you use the curse, giving you the feeling of influence over the game world, like a proper RPG. Similar to Planescape: Torment and how the world reacts to how you use your immortality, but with even more reactivity here in Mask of the Betrayer.


Now you may be wondering what the downsides and flaws are, since we have yet to mention any. Well to be honest, the flaws are the simplest and stupidest kind: Bugs. Certain spells and feats are coded incorrectly and don’t work as intended. Modders have fixed most if not all of them by now, and it’s not hard to fix yourself if you know a little bit of C++ and have the patience to browse through thousands of files.

The only skills we feel are missing are Acrobatics, Climb, Disguise, Handle Animal, Ride (along with horses), Sense Motive, Speak Language (for each language in the game), Swim. All of NWN 2’s skills combined with all of these would make for the ultimate video game RPG.


Neverwinter Nights is a role-playing game based on the third edition of the Advanced Dungeons & Dragons rules. The game utilizes 3D graphics with a zooming function and free camera rotation. Combat is handled in real time, and is similar to that of Baldur's Gate series, allowing the player to pause in-battle to issue orders. Unlike other RPGs that utilized this system, Neverwinter Nights allows the player to fully control only one character. Various "henchmen" may join the hero during the journey, but their functionality as party members is limited, as they cannot level up, have no inventory, and only follow general commands.

This mod adds 44 new hairstyles for each female genasi type that are adapted from other hairstyles mods. I adjusted every single one so all of them should look good without ugly clipping or minimal clipping.


As we’ve essentially reviewed four games (each expansion amounts to a full game, each with more content than most AAA games), we will score each one separately. Remember that graphics are scored for the time period, to be fair. But to be frank, the scoring section is far less important than our in-depth evaluations on the previous pages. Storm of Zehir for example takes a hit to its overall score due to the visuals being notably dated by 2008 standards, yet its is the best RPG of its kind.

Donations that are made with the understanding that you are helping to defray costs incurred by the Realms of Trinity project. There are no expectations of uptime or availability. There are no guarantees that your progress will be saved and you will not be entitled to any monetary rewards for loss of character or account data. Donation gifts listed on the donations page are gift guidelines, not guaranteed, and may change without notice. By autodownloading ROT files and playing on the server, you are agreeing to these terms of use.


Craft Alchemy – Uses INT modifier. Refers to crafting potions, poisons, bombs. Higher = more advanced things can be crafted.

So with all this content you may be wondering about balance. Many RPGs are unbalanced and as a result some classes and weapons become utterly useless. Thankfully, that is not the case here despite this game having more classes, weapons, more everything than pretty much every other RPG out there. For example, each of the weapon types listed above have a base damage, base critical hit range, and base critical hit damage multiplier. The weapons with the most critical hit range have the least critical hit damage multiplier (x2). The ones with the least critical hit range have a higher critical hit damage multiplier (x3 except for the Scythe which has x4). The Scythe, to balance it out, does overall less base damage than the other two handed weapons that have identical critical hit range.


You’d think this was meant for Monk, but Monks are not spellcasters. Therefore a Monk must abandon their worships and take a level in a divine spellcasting class in order to qualify for Sacred Fist. The result of an Ex-Monk Sacred Fist build (maxing out at level 19 Monk, level 1 in a divine spellcasting class, and level 10 Sacred Fist) is incredible as seen here.

You can get a glimpse of Neverwinter Nights 2 combat in the videos posted throughout this article

Had GND-Tech been around in 2006, Neverwinter Nights 2 would have won our awards for Best RPG and Best Story/Writing, not that the writing is particularly great but it’s certainly above average for video games and also the best of that year. Most companions have their own stories which you can influence too. It probably would have been runner up for Game of the Year (2006), but we would have likely went with The Elder Scrolls IV: Oblivion for this award instead. It’s a really close call though and either one is deserving. Both succeed at their own thing. Neverwinter Nights 2 and even its expansions aren’t special with regard to level design. Baldur’s Gate II and Dragon Age: Origins are the same types of RPGs with much better level design, more artistic detail and terrains designed to make battles more strategic.


Similarly, the amount of creatures in NWN 2 in general numbers in the hundreds; several times more than almost any other RPG. I believe the only one that tops it is the first game.

DEX (Dexterity): Agility, reflexes, balance. Affects ranged attack rolls, dodge Armor Class (AC), reflex saving throws, initiative rolls, and the following skills: Hide, Move Silently, Open Lock, Parry, Sleight of Hand, Tumble. Also used in some scripted gameplay prompts (in place of D&D’s Climb skill and the like). Dexterity also affects melee attack rolls for certain weapons when the “Weapon Finesse” feat is chosen as mentioned earlier, and it also determines bonus damage per round from the “Expose Weakness” feat/ability. Ranged attack rolls can also use Wisdom instead of Dexterity if the player chooses the “Zen Archery” feat and has higher Wisdom.


Storm of Zehir isn’t quite as story driven as the original campaign, let alone Mask of the Betrayer. It doesn’t really attempt character development and there’s more freedom. Because of the extra freedom, you may encounter enemies that are too high level for you to defeat; something that isn’t really a problem in the original campaign and is only occasionally a problem in Mask of the Betrayer.

As a boyish hero, it's our job in Neverwinter Nights (helpful hints) to accretion four absent creatures that are all-important for the achieve of a drug. At ancient glance, this may complete (i was reading this) abolishment but exciting, but in the beforehand of the story, which spans several accommodation and dozens of hours of play, we get into a accession that revolves about our appellant Aribeth de Tylmarande, her lover Fenthick Moss and his accessory Desther Indelayne.


Doing this puts you in direct opposition to Kelemvor and pretty much every being, mortal and divine, in existence. You can view the ending of such a character in the video below.

Pillars of Eternity may have the best inventory of any unmodded RPG. Skyrim with SkyUI mod is up there too.


Intimidate prompts come up in almost every dialogue numerous times. Higher = better chance at succeeding in these Intimidate prompts.

The Guardian became a fearsome creature of darkness, and Illefarn recognized this and tried to destroy him. Their early attempts failed which led to them creating the Ritual of Purification, designed to destroy their corrupted Guardian. While the ritual was completed, thus weakening the King of Shadows, betrayal led to the King of Shadows winning the battle as it was able to convince others to fight for it and free it.


Each category of armor (light, medium, heavy) has its own Armor Proficiency feat. So to equip medium armor, you need Armor Proficiency – Medium, while to equip heavy armor you need Armor Proficiency – Heavy. Without the appropriate feat, you cannot equip that type of armor.

Furthermore, the quickcast menu provides full spellcasting functionality unlike the quickbar, like the selection of metamagic spells. Notice the three icons right beneath the word “QUICKCAST” in that picture? Each of those open a different quickcast menu. The one all the way on the left is for regular spells, while each other icon represents metamagic spells, like Empowered spells, Maximized spells, Quickened spells, etc. Metamagic spells occupy spell slots several levels higher than default, but are upgraded.


On that note, we will say that alignment isn’t used well enough in Neverwinter Nights 2 or any expansion

Neverwinter Nights II is a follow-up to Neverwinter Nights. The two games share a common setting; where Neverwinter Nights uses the 3E ruleset released in 2000, Neverwinter Nights II utilizes the D&D 3/5 edition rules released in June 2003. As its predecessor, the game comes with a multiplayer feature and a tool set that allows players to create their own campaigns. However, the gameplay style differs from that of the predecessor by focusing on party-based combat, character management, and dialogue.

Neverwinter Nights 2 Complete Torrent

Wizard + Fighter + Eldritch Knight heavy build. Uses light armor and light weapon like above, but no Parry skill therefore melee combat is totally different. Instead, a light shield or heavy shield with no arcane spell failure chance (a few exist) should be used. I suggest being a generalist wizard, using spells that buff yourself to improve your melee combat, and spells to throw off enemies in some way (which can be enchantment, illusion, or necromancy spells).


Each and every Class and Prestige Class focuses focuses on specific skills, which are referred to as class skills. Fighters for example focus on Craft Armor, Craft Weapom, Intimidate, Lore, Parry, and Taunt. You can still take non-class skills as any class, but doing so costs twice as many skill points and they are capped to half of the maximum value for class skills so it’s not recommended (it also ruins the concept of role-playing). There actually is a feat to remove the cost penalty of taking non-class skills (but not the cap penalty), but again that lessens the role-playing.

More irony is present later on in the game. When finally meeting the Founder, and discovering that Safiya is but a fragment of her (which is even more of a surprise to her), she apologizes for forcing her will upon you, for infecting you with the Spirit Eater curse. She tries to explain it’s for love and justice, though it’s clear only love fuels her (justice fueling a Red Wizard is practically unheard of, although Safiya contradicts that stereotype). You have Akachi’s essence within you, and it’s very possible that your character has fallen in love with Safiya, a part of the Founder. She anticipated this, and it’s why she sent Safiya as your guide.


It takes place in the southern coast of the Sembian region several hundred years after the goings on in Neverwinter Nights 2. Once you begin the campaign, speak to Vaster Jarulson (The Captain of the Trinity Army) at the Trinity Government Building in Trinity Town Center. The areas that are Campaign related can only be adventured to depending on your current state in the story. You may return and "re-run" the campaign areas as many times as you wish once you have access to them.

The Dinosaur companion is always getting in the way because it's just too large. This mod shrinks it down to make it much more manageable.


Because it’s pause-and-play and supports (but not mandates) point-and-click movement, that means user input is potentially at a minimum, not needing nearly as much as an action game. It relies heavily on mouse clicks, and has raw mouse input (no forced mouse acceleration like bad console ports). Combined with the fact that you should be pausing in combat a lot, clunkiness is not a big factor and it doesn’t interfere at all. WASD movement is rigid by today’s standards, but easily tolerable and it does have a walk button.

Wizard + Fighter + Eldritch Knight focused on light armor and a light weapon, utilizing finesse. This means DEX and INT focused and the use of Parry mode in combat most of the time. I suggest being a generalist wizard, using spells that buff yourself to improve your melee combat, and spells to throw off enemies in some way (which can be enchantment, illusion, or necromancy spells).


It’s a real shame that there will never be a game comparable to Neverwinter Nights (https://dkluchezar.ru/content/uploads/files/download/neverwinter-nights-2-complete-keygen.zip) 2: Complete ever again. That is, an RPG filled with this much content from the start, and three full fledged expansions with each of them amounting to a full game, and two of these expansions also leading the industry with their impeccable design. Every RPG of the same type released after Neverwinter Nights 2, even the great ones like Dragon Age: Origins, is dumbed down and lacking in character build variety in comparison and in many ways not as ambitious. But modern gamers simply cannot handle a game like Neverwinter Nights 2; it has too much content, too much complexity (despite how well presented and explained it all is), and there just isn’t enough demand for this much ambition. Gamers are too satisfied with garbage. It’s really sad, but thankfully Neverwinter Nights 2 lives on thanks to its tremendous lasting appeal, thanks to mods, and thanks to GOG.com.

Neverwinter Nights 2 Website Renovated
1 Neverwinter Nights 2 full version free download 2%
2 A Neverwinter Nights 2 Persistent World 30%
3 Neverwinter Nights 2 Articles & Concept Art 29%
4 Neverwinter Nights 2 Interview, Part One 62%
5 Neverwinter Nights 2 Changes Lead Designers 40%
6 Neverwinter Nights 2 to Feature SpeedTreeRT 91%
7 Neverwinter Nights 2 Gameplay Trailer 31%
8 Neverwinter Nights 2 Release Date Announced 65%
9 Neverwinter Nights 2 Designer Diary 36%
10 Neverwinter Nights 2 Website Goes Live 95%

You can even do the opposite of what’s expected and help quell the crusade, which will cause Kaelyn to turn on you. So instead of fulfilling Akachi the Betrayer’s position, you may betray the succession of the Betrayer’s Crusade by betraying Kaelyn and Akachi’s allies. This game truly uses irony better than any other.

Because of the wide array of skills used, a versatile party is suggested. Having a Druid or Ranger is highly beneficial especially for the overland map. You may want multiple dialogue skills, or not if you aren’t in the mood for talking.


Of course, Planescape: Torment had a similar character—an anchor to evil. This one was in the form of a speaking book. Mask of the Betrayer’s One-of-Many is more unique, although the name “One-of-Many” is a twist on Planescape’s “Many-as-One,” the hive mind ruler of a wererat group.

Swashbuckler – Charming and daring, and also deadly in combat thanks to high BAB. High DEX and CHA are necessary and I’d favor INT over STR, leading to Combat Insight when applicable (but this doesn’t become an option until level 20 so don’t ignore STR). Duelist is basically made for this class.


NWN2 Enhanced Edition - Community Content Credits

Most modern RPGs have special weapons/armor with unique properties, but reused models (maybe retextured if we’re lucky). Not only are they totally unique in Neverwinter Nights 2: Complete (https://dkluchezar.ru/hack/?patch=174) and not only are there many unique ones, these items have distinct properties such that they are very desirable. Not run of the mill, non-rewarding artifacts like in modern RPGs. Some are admittedly overpowered while others have a balance between pros and cons. Moreover, they all have actual stories and lore behind them, despite there being over one hundred such weapons, over one hundred such armors/clothing, and far more. Two examples are pictured below.

Sa’Sani is looking to become the largest trading empire not only in Samarach, but also the Sword Coast. With the help of some Gnomes you are able to open up a portal between both, and you spend the majority of the game expanding this trading empire throughout both regions. It even sees you gain leadership of Crossroad Keep, with Khelgar being your right hand man. Micromanaging is introduced back in Samarach and also later in Crossroad Keep. You are given similar micromanagement mechanics as the original campaign (especially in Crossroad Keep), plus the ability to create and manage trade routes, outfit your trading caravans, control over funds with the ability to withdraw and deposit, and much more. This provides you with heavy influence over the world as locations you set up trade routes with grow and become more prosperous.


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Neverwinter Nights 2: Complete Trainer - PC

Nearly every class native to NWN2 and all the most played Kaedrin's Prestige Classes have been greatly overhauled. We have added hundreds of new spells, feats, and new player mechanics to reimagine the future of NWN2 and the progression of your player experiences. We have a full featured content library that is in constant sync with the in game content so you can research and plan your builds with ease.