But there’s no element of chance involved, and in each beautifully minimalist battlefield, there’s no information required to achieve a perfect victory that isn’t available to you from the word go. It’s a game about planning, basically. Not just planning; a game about packing for a caravan holiday could be about planning. This is a game about being able to mentally simulate the future interaction of known quantities, and plan a series of actions that takes advantage of all those interactions to achieve your own goals.

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This glitch requires a 20 Speech skill level. Talk to the 10 of Spades in Camp McCarren. You may first need to find out about Corporal Betsy's trauma. Start a dialogue with him, and select "I heard about what happened to Corporal Betsy", then "Tell me what happened".


Select an animal in the left-hand list, a cart in the right-hand list and click Attach button if attaching is possible. If the selected animal already has a cart, you can press Detach button between the animal and the cart pictures to detach the cart.

Under rating threshold (show) There must be zombies in this. I've seen a guy survive 5 shots from a Springfield, point blank, and still have the strength to kill me with his bare hands.


The list to the right contains the people who are currently studying in the school. A circle in the top-right corner of their portraits shows the progress. When it turns blue it means that the person has finished his/her studies and can be taken back. You can take your people back before they finish studying, but you'll not get any of the money you paid for their education back. To do so, just click on the person you want to take back in the right-hand list.

Remember that there's no magic in Caravaneer universe and your map doesn't show your current position if you don't have a device that can measure your coordinates. If you are in a town or can see a town nearby, find this town on the map to know where you are. If you are lost in the desert, you are lost.


Upgrade: Vaquero or Full Maintenance. Vaquero gives an increased combat ability. Full Maintenance slows down the decreasing condition of weapons and armor by 75%.

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There are so called collective skills that work on the level of the caravan (https://dkluchezar.ru/hack/?patch=2418). Most of these skills use the same principle: The person whose personal skill is highest adds his/her skill value to the collective skill. The person with the second highest skill contributes 1/2 of his/her skill, the third 1/3 and so on. For example, if your caravan (browse around this website) has four people whose doctor skills are 100, 90, 60 and 40, your caravan's collective doctor skill will be 100+90/2+60/3+40/4 = 175.


Snake game has been one of the most fun yet light games during the inception of mobile gaming. Nokia phones had it in yesteryear days and we loved playing it. So how can Google not bring it back for us? Just search “snake game” in Google or click on the link below to play it. You can play the game with all the visuals, controls and sound. The game makes for a great nostalgic experience. Go on and try it. If you want to play similar snake games with better graphics, you can check them out by clicking on the link.

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Dodge: (Agility*2) Affected by close battle experience. This skill defines your chances to dodge a melee and unarmed attack.

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Idol of Endurance is an interesting new card from Core 2021 that you could use against board wipes. The neat thing about this card is that you can get around graveyard hate that might come after you've cast it. Although it doesn't allow you to bring back creatures after you've cast it either.


Location: Rex is a cyberdog belonging to The King, and can be found inside The King's School Of Impersonation in Freeside. You will either need to pay 500 caps or have a 60 Speech skill level to get past Pacer who is guarding the door. You will get the 500 caps back when you talk to The King inside.

Under rating threshold (show) In the log, on economy, the "prices for" menu should be a scroll-down menu. I can't browse through *all* the items i've encountered in the game by clicking left-right to find just one thing. Or at least make a search option?


When you drag a container there, all containers of the same type get withdrawn from use. The withdrawn containers will no longer be used during the automatic distribution.

Throwing accuracy: (accuracy*4) Affected by throwing experience. Defines how precisely your grenades are thrown.


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Perk: Whiskey Rose gives you and Cass a higher damage level when you both drink whiskey. You will also not suffer intelligence loss from consuming alcohol and ignoring the effects of alcohol addiction.

If you choose to follow the story you'll be given a weapon and a small sum of money and sent to a mission to find your missing companion. Make sure that you explore your bunker well before leaving it. You can find additional equipment as well as receive supplies and services that will come in handy when you'll be traveling in the desert.


Symbols that appear next to an animal define the animal's gender and age. A baby bottle means that the animal is very young and drinks milk instead of forage and water. A cane means that the animal is very old and its attributes will be getting worse until it dies.

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Walk to the right of the town hall's front entrance to find a burned out building, with a pair of burned corpses in front. The view resembles the scene from Star Wars where Luke Skywalker finds the bodies of his Aunt Beru and Uncle Owen.


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This takes decades, BUT: Inevitably your marked, self modified maxed out pops will get a series of events. They will get the “strong” and “rapid breeder” traits on top. Now your species is at -2 points. As mentioned before, I was happy when I found this out. But unfortunately, I could not make it work any more with the main hybrids, just with the main species.

People may get arm, leg or eye damage in battles. These damages cannot be healed in field conditions. You need to take an injured person to a doctor or a clinic in one of the settlements. Not all clinics can treat all damages, so you need to find an appropriate one.


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In the middle of the crater is a truck. Inside is a dead prospector, and next to him is the CZ57 Avenger minigun with a pack of ammo. On his body is a Party Hat, Authority Glasses, Reinforced Combat Armor, and some other items.

Go to Vault 11, and you will get a quest to find out what happened there. Once you get the overseer's passcode and enter it into her computer, you will be led to the "sacrificial chamber". Use a Stealthboy to get past everyone, and when the walls on the left open (as you walk in), go into the door and access the computer mainframe. You will be given three options, "Override" and "Download" for two conversations. Select the second download to get 500 XP. Do not exit the mainframe. Just keep selecting that option to get 500 XP each time. Repeat this as many times as desired.


The rule of thumb for choosing right carts for your animals is to attach lighter carts to smaller animals and larger carts to bigger ones. However, animal and cart parameters vary, and to achieve the most optimal distribution, each case should be analyzed separately.

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My favorite Google Easter egg of all time is the Thanos Easter egg that snaps half of the search results. I also find myself doing a barrel roll of the search results page when I’m bored (type ‘do a barrel roll’ in Google search box).


Severely wounded people lose morale too. It may be the least of their problem at the moment, but you should try to heal your people as fast as possible to keep morale high.

I would be happy to know if this works for others too. I am actually quite tired, this took a long time for me;). I hope you enjoyed it, and apologize if I used wrong wording or seemed to be not friendly during this.


Flatspace 2 is somewhat like this. I mean, it is a space game, but it has that dynamic economy and sense of survival.

Charged batteries only last for one battle. If a battery was in one of the attachments, it will become an uncharged battery at the end of the battle. You can charge batteries with a charger or just buy new charged batteries every time you need them.


Sometimes freed slaves and prisoners can be hired as mercenaries, but for this to happen, their morale must be high. You will learn how to raise people's morale in Morale chapter.

An apocalyptic adventure as Fallout. The future and present are mixed in this adventure where the rule is "each to be".


Create a vassal empire with 10 Planets. With your “fanatic spiritualist” ethos they will go psionic ascension nearly every time, and so the pops become psionic. Re-conquer them or integrate them.

Google Breakout refers to Atari Breakout developed by Apple’s co-founder Steve Wozniak. You can check out how to play Atari Breakout from here.


The following glitch allows you to repair all items to the player's current repair level without using any caps. You first must have the Confirmed Bachelor perk and enough caps to cover the repair cost of the item. When you arrive at the Mohave Outpost to get the pardon for the new sheriff of Primm, during the conversation with Major Knight, a Confirmed Bachelor speech option is available. Select it, and whenever you do repairs through him, the item will get repaired to your repair level, but no caps will be deducted from your inventory. This can be very useful when combined with any of the "Infinite caps" glitches, and results in your player having all items at 100% condition (even items like the Fat Man, where replacement parts are difficult to find).

Under rating threshold (show) Taken and condensed from working the starting route (Poca Cosa - Caganel - Drushlak) try to get a couple horses with good carts. Save at Caganel and load up on shoes, go to Verdammter Platz. Avoid the large robber hordes and when you arrive shoes should be $80-$110 each so dump your entire stock. If there's any cheap (>$0/60) medicines stock up on it. Then get 20-30L of fuel carrying items (and hope Platz/Giat has fuel), load up on fuel, buy an ATV and head on to Hara.


Hunting: (Agility*3+Accuracy*4+Intelligence) Affected by hunting experience. Lets the person hunt more effectively in the travel mode.

If you lose in any of the gambling games and then reload your saved game, the game will force you to wait 30 seconds to prevent you from cheating. However, there is a way around it. When you are at the slot machines, do not exit slot machine mode to reload your game when you lose. Instead, once the wheel stops spinning and your results are shown, pause the game and reload your saved game. As long as you do not exit slot machine mode before reloading, you will not be forced to wait 30 seconds after reloading. To make easy money, try the slot machine at its maximum of 200 tokens. Never try more than twice at a time. If you lose both spins, just reload your saved game. If you win one of the two times, save your game and continue. Note: This glitch was done on an unpatched version of the game.


This glitch requires a 30 Speech skill level and neutral or friendly with NCR. Go to Camp McCarran, and talk to Sergeant Bitter-Root. You should be able (https://dkluchezar.ru/hack/?patch=8954) to find him in one of the tents. Ask him about his name, and then there will be an option for a 30 Speech skill level attempt. You can keep saying "Bitter-Root.

Bandits and other enemies will attack you as soon as they see you, unless your squad is considerably stronger that theirs. They can't really tell how skillful you are before they start fighting you, so they judge by the number of people in your squad and the gear they have. They may even run away from you if you are too strong for them.


While saving during combat in FO1 is not recommended because it might corrupt your savegame, I've done it a few times in FO2 without adverse effects. This eliminates the need to repeat long combat sequences because the twelfth enemy defeated you, but I use it sparingly. There actually weren't as many difficult combat situations in FO1.

Many of the electric devices don't need to function all the time. You can turn them on and off in the Cargo section of Caravan (https://dkluchezar.ru/hack/?patch=457) Menu. Manage your devices wisely and save valuable resources.


Under rating threshold (show) There really needs a simulate battle option. I wonder how 6 people with swords going against rifles that hit 40% across the whole screen and 100% 20 squares away with every rifleman with 200 rounds a peice goinna turn out.

Now the real work starts: Colonize any nearly uninhabitable world with either your Hybrid Main Pops or your Main Pops. Let them grow, dont build anything, let the Happiness slide below 50%. After 5 (the event file says it only needs 3, but you need 5 pops to get below 50 percent happiness) pops, the event “Self modification” will trigger. Here is the first problem: With your main species, the event ALWAYS fires. With your Main Hybrid species, it does always fire for me (I get the popup), but it does not always give me the “has_planet (and country)_flag = pop_modification”.


If you don't have enough money to pay them, they will leave your squad. You can also dismiss a mercenary whenever you want, but remember that if you are in the desert, you must accompany the dismissed mercenary to the nearest settlement.

The main screen where you see the map with locations. Click on the locations to enter them.


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The four basic attributes for Caravaneer 2 characters are Physical, Agility, Accuracy and Intelligence. These attributes affect all skills and parameters of the character. You should see them as the traits the character was born with. They can be temporarily affected by the character's condition, but they can't be permanently changed. However, most of the things they affect do change with experience, so even if a person does not have a natural talent for something, he/she can still be good at it by investing a lot of time and effort into training and gaining experience. Now, if another person who does have the necessary talent gets the same amount of experience, this second person will still be better.

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Batteries are not used to power your devices when your generators are off. They are not used in the travel mode at all. They only serve to power devices during battles. Right now, the only battery powered devices are weapon attachments. If you have any electronic attachments on your weapons, you must place enough charged batteries into the person's inventory. Otherwise the electronic attachments won't work.


These doodle based Google games are no longer on the homepage but you can, of course, play from the archives

Really complex but not difficult to understand. I haven't found any major bugs and it's replayable. The fact that you have a reputation really influences your decisions. I would like to ask for a way to downloading the game and playing offline. I also think a great addition would be to make it possible to save online.

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Sherlock Mysteries is a voice-based game which can also be played on Google Home. If you like solving mysteries or are a fan of Sherlock Holmes in general, you are going to love this game. Just ask the assistant to let you talk to Sherlock Mysteries and you will be allotted a case to deal with. The voice assistant basically narrates the story and what has happened, and gives you some time to answer the question. This game is really fascinating and I think you are going to love it.


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If there's a dropped weapon in the same square as the current character, he/she can pick it up (hot key J). If there are several ones, you can scroll them (hot keys K and L). Note that to pick up a weapon your current weapon slot must be empty. If both of your weapon slots are occupied, drop one of the weapons.

Text Adventure is an unusual game hidden behind Chrome’s source code. To play the game, search “text adventure” on Google and press Ctrl+Shift+J if you are on Windows, and Cmd+Shift+J, if you are on Mac. Under the console, you would find an option to play the game. If you answer yes, a set of instructions are provided and you are asked where are the other o,o,g,l,e from the Google logo. Since you are G, you have to find your other o,o,g,l,e friends. Basically, it’s an adventure game for tech nerds.


This glitch requires a 35 Barter skill level. Go to Cottonwood Cove (in the southeast corner of the map alongside the river). You will meet a man named Aurelius of Phoenix (he sometimes wanders out of the camp). Speak to him, and choose to barter with his camp for ammunition and supplies. Select this option will get you 35 XP. Keep selecting that option to get 35 XP each time. Repeat this as many times as desired.

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This glitch requires a high Speech skill level and 8 Intelligence skill level. Go to the Camp McCarran Terminal building inside Camp McCarran. Talk to the guy at the far end of the building, in the left corner. He is the leader and gives you multiple quests. Accept the interrogation quest, then go meet the woman upstairs to start the quest. When you get in the room to talk to Sirus, pick the "Intelligence" option first, the "Speech" option next, and then the "Intelligence" option. Any of the three "Intelligence" options work. Then, select the "Speech" option (which should now be grayed out), and cycle through the "Intelligence" options. You will get 50 XP every time you cycle through the options.


Caravaneer (https://dkluchezar.ru/hack/?patch=9352) 2 has a number of devices that use electricity. Electricity is different from other resources. It cannot be stored and used later.

Atari Breakout is a classic arcade game built by Apple’s chief engineer, Steve Wozniak. Google previously made it possible to play the classic game by searching for “Atari Breakout” on Google and then switching to the Image tab. However, that doesn’t work anymore. Alternatively, you can search for Atari Breakout and visit elgooG (also known as Google Mirror) to simulate the experience. All the image results within Google Mirror will become bricks and the gameplay will start with a ball bouncing over a paddle.


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Another trick that only works on mercenaries is raising their salaries. The salary you pay when you hire a mercenary is the one you agreed on. It cannot be lowered, but it can be raised. The raise doesn't need to be permanent, you can lower the salary back to its initial value later.

AP: (5+Agility*1/5) Affected by general battle experience. Lowers if the person is overloaded. Battle morale has a temporary effect on the number of AP. This effect will be explained in more detail in Morale chapter.


The list to the left contains all the people in your squad except for your main character who must always remain with the caravan (navigate here). You can click on one of these people and then define the number of days you want him/her to study.

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Close Combat: (Physical*1/8+Accuracy*0/7) Affected by close combat experience. This skill affects your chance of hitting a target with a melee weapon.


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When an industry is at work, it will first check the storage for raw materials. You can buy these raw materials wherever you want and put them in the storage, so your industries will use them. However, if you don't do it or if an industry runs out of raw materials in the storage, it will try to buy them at the local market. That's why it's a good idea to leave some money reserve for your industries. Withdrawing and depositing money from reserves can also be done at Your Industries tab.

Here's what I'd do to make the game more realistic: eliminate stimpacks altogether and force the character to rely on the First Aid/Doctor skill after combat, or to pay for healing in an infirmary. And restrict the player:enemy ratio to no worse than 1:4, while leaving the combat mechanics intact.


Under rating threshold (show) One thing I would like to see in the sequel would be a wait button in combat, to allow your slower members to act before the faster ones. Too many times my faster people have been stuck behind a vehicle unable to do anything, because of slower members blocking them in.

Prisoners: If all enemies panic during a battle, you can either let them go, kill them anyway or keep them as your prisoners. Prisoners can be then converted into slaves or passed to the authorities for a reward. Prisoners don't participate in battles and don't carry any cargo.


Re: Games like Caravaneer

In Caravaneer (company website) 2 people can change their weight over time. It depends on the amount of food they receive. You can see their current weight and how it relates to the ideal weight in Crew section of Caravan (https://dkluchezar.ru/hack/?patch=9518) Menu. Try to keep the field called % of Ideal as close to 100 as possible. If a person becomes overweight or too skinny, it will negatively affect his/her attributes. Besides, extreme emaciation can cause the person to constantly lose health.

The interface for police stations is very simple. Just click on the prisoner you want the reward for in the list in the bottom part of the screen, see if they give you any reward and press Claim Reward if they do.


Manage Containers window has a list of the liquids you currently have in your cargo and the containers used to store these liquids. You can drag containers between the liquids to redistribute them. Make sure that all liquids have enough containers before you close this tool. If you press Cancel, all containers will be returned to the configuration they had before you started managing them.

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I actually did have Ghostway and Eerie Interlude when I started playing her, but cut them for two reasons. I rarely found myself having mana spare when passing the turn.


Pullid -> New Serino is the shortest way out, and New Serino has the wonderful lube and small carts. Bring some extra jerboa meat, have spare funds, and hope you can buy a region map.

Sa’Sani is looking to become the largest trading empire not only in Samarach, but also the Sword Coast. With the help of some Gnomes you are able (https://dkluchezar.ru/hack/?patch=9700) to open up a portal between both, and you spend the majority of the game expanding this trading empire throughout both regions. It even sees you gain leadership of Crossroad Keep, with Khelgar being your right hand man. Micromanaging is introduced back in Samarach and also later in Crossroad Keep. You are given similar micromanagement mechanics as the original campaign (especially in Crossroad Keep), plus the ability to create and manage trade routes, outfit your trading caravans, control over funds with the ability to withdraw and deposit, and much more. This provides you with heavy influence over the world as locations you set up trade routes with grow and become more prosperous.


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Go to the town of Primm, and successfully complete the "My Kind Of Town" quest to get them a new sheriff. Wait 3 to 7 in game days for the Vikki and Vance Casino to open again in Primm. Then, go to the Vikki and Vance Casino, and either win as many chips as possible from gambling or exchange as many caps for chips as possible. Go to the cash register to trade the chips in for caps. You will get the equivalent for the chips in caps, but you will still retain all your chips. Simply keep trading in the chips for caps to get as many caps as desired. Note: This glitch was done on an unpatched version of the game.

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Finish the main quest and your pops get the “tomb world habitability” and “natural physicists”. Finish the “The messenger” event. This makes your pops “intelligent”, if you are militarist. If you are pacifist, you would get “resilient”, but we already have it from the carvaneers and dont want it.


If during a battle all enemies panic, you have an option to imprison them. Imprisoned enemies can be then exchanged for rewards in a police station. Police stations don't pay rewards for everyone. You can only get rewards for those whom they consider criminals, namely those who belong to their enemy factions. In most cases, bandits caught in the same area where the police station is would give you a reward.

Passengers screen has a list of transport in the left-hand part and a list of potential passengers in the right-hand part. The middle section is divided into three parts: The upper part shows the selected transport, the middle part shows all the passenger the selected transport currently has and the bottom part displays the selected passengers. You can place the selected passenger into the selected transport by clicking Assign. If there's no space or the passenger is too heavy, Assign button will not be visible. Clicking on passenger pictures in the central section will remove them from the selected transport.


Author Topic: Games like Caravaneer

Under rating threshold (show) In this game, animals are used solely as pack animals, so you can't ride them. I normally start with mules, but later, when around Qubba, I sell those for horses, both so that I can go faster when I purchase vehicles, and most importantly, because when following the storyline, later in the game, you cannot accomplish one of the tasks going only 5 mph. Normally, in the initial three town area, there are two to four robbers, but every once in awhile, some bandits overlap their area and stray into these towns (not often). When you leave these towns, be prepared for more bandits in a group, with deadlier weapons. The closer one gets to Qubba, the more powerful these groups are. Until you are prepared to fight wave upon wave of large vehicled groups of bandits, do not journey towards those two towns in the northeastern area.

Industries already come with some storage space when you buy them, but you can also expand storage in Your Industries tab. This storage will be used both for raw materials and ready products. You can also place anything you want there and take it back whenever you want, but it's a different subject.


Edit: Also, Unfortunately you cannot get nivlac with this. You CAN get nivlac by getting them and then xeno hybrid breed.

Arrow keys and A, S, D, W move the view. E centers the view on the closest enemy. If pressed repeatedly, the view scrolls through all enemies, from the closest to the farthest one.


The little buttons you'll see next to some of the lists are filters. Each filter represents a category of items. All filters are enabled in the beginning. If you click on one of the filters it becomes disabled and all items that belong to the filter's category disappear from the list. For example, if you don't want to sell any food, you can disable food filter and your list become shorter and easier to work with. If you double-click one of the filters, it enables this filter and disables all others.

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Under rating threshold (show) Nice game. Fights feel too much like stabbing and running around in circles until enemies are dead. One issue though: It would be better if the salary payment event would be delayed until after coming to the town. Spending all money and being left in the middle of the desert with dissatisfied employees and a full caravan that cannot move is not fun.


In workshop you can make new items out of other items. You must have all ingredients, all necessary tools and all required skills to produce an item. There's also a limit to how many items can be produced per day. This limit grows if the required skills increase.

If you move your cursor throughout the symbols, sometimes you will highlight a group of symbols that you can enter as the password. They usually start with "(", "<", "[", or "{", have different characters in the middle, and end with the same symbol that it started with, except in reverse, such as ")", ">", "]", or "}".


There wasn't a new dialogue option or alert that it happened. Now in the section area, and man the difficulty really cranks up.

She doesn't actually need to attack (and she is a Human so doesn't trigger herself either). So its a just a case of get some non-Humans out, and play her and you get to have triggers the same turn she is played, which is why you can get those very early busted starts.


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In vanilla, there are three Caravaneer fleets: Numistic Order, Vengralian Trium, and Racket Industrial Enterprise. However, only two of the three will spawn in a game. This small mod modifies the "megacorp_caravaneer (https://dkluchezar.ru/hack/?patch=7698)_init" system initializer to always spawn all three of the fleets and assign all three of them randomish movement start times (just like vanilla). Vanilla code then deals with the rest.

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Oh and don't go East to these towns without a good squad. Theres a group called mad dogs who ride horses and there is no escaping them on foot. They are worth a fortune if you kill em though, you get all the horses worth 60-80k each.


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A list of the town's industries and the industries owned by the player. You can also access your storage and start new industries in this category.

Slaves: There are different ways to obtain slaves. You can buy them, enslave your prisoners or take the slaves your defeated enemies were transporting. Owning slaves gives you slaver reputation that may be harmful for the story. This reputation can be reduced by freeing slaves. Slaves can carry weight, but they don't participate in battles.


Go to the REPCONN rocket factory where the "Come Fly With Me" mission takes place. Go to the basement where Chris goes when they are about to launch the rocket and asks for spare parts. In this room to the left side as you enter is a shelf with an orange suit and a helmet that resembles a fish bowl. Pick them up. When you wear them, they look like something from a 1960's comic book. The Spacesuit gives a good amount of RAD resistance, but has a low DT and breaks easily.

Play the "I Put A Spell On You" quest (you start the "I Put A Spell On You" quest through the Caesar's legion quest line), and complete up to the part where you blow up the monorail and have to go talk to Colonel Hsu. Note: Make sure you have successfully blackmailed Private Crenshaw first. You will have the option to tell him who blew up the monorail. After you tell him who it was, you will have to provide proof. Tell him Private Crenshaw had explosives and plans for the operation bearing Caesar's emblem.


In Camp McCarran, you can gain entry to the monorail that goes directly to the strip. Take the long way around, and stay as close to the vending machines as possible. Follow the wall around the back way. Make sure the other soldier has his back to you. Crouch and sneak up to this soldier. You may hear the phrase indicating that if you get any closer, they will have to shoot you. However, as long as you remain hidden, it should only flash "Detected" briefly a few times. As soon as you are close enough to the door, you can go through it and take a monorail directly to the strip. This may require a few attempts. Be careful when returning to the monorail from the strip, as you will probably be shot.

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As you play the game (https://dkluchezar.ru/hack/?patch=3677), the random encounters in the wilderness and while on caravan duty get harder and harder as you gain levels. Your characters do not advance as quickly as you do, and these encounters quickly begin to overwhelm your character making it impossible to travel without getting killed. This was tried in Might and Magic 2 and game players everywhere responded by getting very mad at the game and not buying or playing it. Might and Magic 3 was better. While people want the battles to get tougher, they also want their characters to get strong enough to be able (check my source) to handle the encounters.


There are just too many proactive cards in the deck to take the risk of not advancing your board. The examples are especially if you are playing hate-bear creatures that are going to put your opponents in a difficult position.

I notice you don't really have any wipes slotted in and that worries me a bit. Cataclysm (Tragic Arrogance if you don't want the LD) has performed very well for me as semi one sided board wipe. You can also do the time honored trick of making your own army indestructible and then using a more traditional wipe like Wrath of God. Martial Coup, Winds of Abandon, or even Hour of Reckoning might also be some things to consider.


Pain threshold: Affected by pain experience (gained each time a person gets hit in a battle). This parameter defines how pain affects the person's morale. It indicates the point at which the person's morale starts to drop.

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Combat is still pretty basic and the environment is big and empty. The isometric viewpoint does not mix well.


Just search “snake game” in Google or click on the link below to play it

Zerg Rush is such a simple yet challenging game. The idea is that several balls will start dropping from all the corners. If the ball touches the search results, the links will start disappearing. You need to make sure the balls don’t touch the search results by clicking on the balls. Remember, there will be several balls from all corner. It’s kind of Thanos’ snap Google Easter Egg but you can prevent it destroying the balls. So have fun while saving the world. Much like Atari Breakout, this one no longer works within Google search but still works inside elgooG.

Btw, I was kicked out of the Brotherhood so I never got Power armor or the Turbo plasma rifle. And since I didn't train Laser Weapons, I wouldn't be able to use it anyway. Don't act like everybody will have your experience.


The exact formula is: Animal's capacity * Capacity multiplication - Cart weight. This value is limited by the maximum capacity of the cart.

Carrying capacity: (Physical*8) Affected by travel experience. Lowers when the person is wounded.


Under rating threshold (show) It is very rare that I spend hours on a flash game like this. This is a sign of how the good it is. Luv this game.

Morale you see in Caravan Menu and morale your person will have in a battle are not the same. The second is based on the first, but it's also affected by the opponent. If the opponent is stronger that your caravan, your people will get scared and their morale will lower. If the opponent is weaker, your people's battle morale will be higher than their travel mode morale. Morale also changes during the battle. If one of your people dies, others will lose some morale. If you kill one of your opponents their morale will lower and yours will raise. People also lose morale when they take serious damage, when they are bleeding and, especially, when they are put on fire by molotovs or flamethrowers.


Upgrade 1: 1st Recon Beret, which gives you +1 Perception and +5% Critical Chance. You will get this after completing the first quest with Craig Boone.

In Guardian Peak, you will meet an NCR soldier who is wounded. Through some Speech checks, you can get him to give you his gun for escorting him out of the cave that he is in. When you get to the entrance of the cave with him in tow, he will speak, and you can keep asking him for his rifle, which he will give you along with ammunition. Note: This is best done after getting the perk that allows for over encumbered fast travel.


Although relative parts are relative, a zero is always a zero. If you set a foodstuff amount to zero, your people will not consume any of it. Be careful with the zero because the indicator on the travel mode screen and all other places where your total food is calculated, include these blocked foodstuffs into the total amount.